Competitive Glossary

Quick definitions for the terms you will see in RiftSurge

Core Terms

Scrim

A practice match between two teams, typically scheduled and played in a controlled environment.

Block

A set of scrims played back-to-back, often a BO3 or BO5.

Draft

The champion pick/ban phase where teams build compositions before the game starts.

Win Condition

The primary strategy or scenario a team is aiming to execute in order to win.

Composition

The collection of champions drafted by a team and how their roles work together.

Macro

High-level map decisions like rotations, objective control, and tempo.

Tempo

The momentum advantage that lets a team act first on the map.

Objective Control

A team's ability to secure dragons, Herald, Baron, and towers consistently.

Lane Priority

When a lane is pushed and can move first to objectives or skirmishes.

Peel

Defensive play that protects carries by disrupting enemy threats.

Engage

Initiating a fight with crowd control or positioning to start the battle on your terms.

Scaling

A team or champion that becomes stronger later in the game.

Vision Control

Managing wards and sweeps to control information on the map.

Reset

A coordinated recall timing to spend gold and reset the map state.

Last updated: February 3, 2026 (v1.29.1)