Competitive Glossary
Quick definitions for the terms you will see in RiftSurge
Core Terms
Scrim
A practice match between two teams, typically scheduled and played in a controlled environment.
Block
A set of scrims played back-to-back, often a BO3 or BO5.
Draft
The champion pick/ban phase where teams build compositions before the game starts.
Win Condition
The primary strategy or scenario a team is aiming to execute in order to win.
Composition
The collection of champions drafted by a team and how their roles work together.
Macro
High-level map decisions like rotations, objective control, and tempo.
Tempo
The momentum advantage that lets a team act first on the map.
Objective Control
A team's ability to secure dragons, Herald, Baron, and towers consistently.
Lane Priority
When a lane is pushed and can move first to objectives or skirmishes.
Peel
Defensive play that protects carries by disrupting enemy threats.
Engage
Initiating a fight with crowd control or positioning to start the battle on your terms.
Scaling
A team or champion that becomes stronger later in the game.
Vision Control
Managing wards and sweeps to control information on the map.
Reset
A coordinated recall timing to spend gold and reset the map state.