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AI Analysis

Livewire 4: New Features & Enhancement Opportunities

This document explores new Livewire 4 features and suggests innovative ways to enhance RiftSurge's user experience.


1. Streaming & Real-Time Text

AI Analysis Streaming

Livewire 4 has better support for streaming content. Use this for AI-generated content:

// Component

class AiBriefing extends Component

{

public string $streamedContent = '';

public function generateBriefing()

{

// Stream AI response in real-time

$this->stream(

to: 'streamedContent',

content: function () {

foreach ($this->generateAiContent() as $chunk) {

yield $chunk;

}

}

);

}

}

{{-- View --}}

{{ $streamedContent }}

Use Cases:

  • AI Daily Briefing generation
  • Match analysis streaming
  • Podcast script preview
  • Strategic Intel loading

2. Optimistic UI Patterns

Immediate Feedback

class Roster extends Component

{

public function removePlayer($playerId)

{

// Optimistically remove from UI immediately

$this->players = $this->players->reject(fn($p) => $p->id === $playerId);

// Then perform actual deletion

try {

Player::find($playerId)->delete();

} catch (\Exception $e) {

// Revert on failure

$this->loadPlayers();

$this->dispatch('notify', message: 'Failed to remove player', type: 'error');

}

}

}

Draft Lobby Hover States

Already implemented but can be enhanced:

// Instantly show hover state client-side, then sync to server

public function hoverChampion($championId)

{

// Optimistic update - feels instant

$this->blueHover = $championId;

// Debounced server sync

$this->debouncedSync();

}


3. Action Pending States

New #[Pending] Attribute

use Livewire\Attributes\Pending;

class PodcastWidget extends Component

{

#[Pending]

public bool $isGenerating = false;

public function requestGeneration()

{

// $isGenerating is automatically true during this action

Queue::push(new GenerateTeamPodcast($this->team));

}

}

{{-- Blade - automatic pending detection --}}


4. Progressive Enhancement for Forms

Batch Validation

use Livewire\Attributes\Validate;

use Livewire\Attributes\Rule;

class CreateScrim extends Component

{

#[Validate('required

date

after:today')]

public $date;

#[Validate('required

exists:teams,id')]

public $opponent_id;

#[Validate('required

in:na1,euw1,kr1')]

public $region;

public function save()

{

$this->validate();

// All validation happens in one step

}

}

Real-Time Validation with Debounce

    wire:model.live.debounce.500ms="riot_id"

label="Riot ID"

placeholder="Faker#KR1"

/>

@error('riot_id')

{{ $message }}

@enderror


5. Enhanced Poll Patterns

Smart Polling with Conditions

{{-- Only poll when tab is visible and content is stale --}}
@if($this->shouldPoll)

wire:poll.10s="refresh"

@endif

x-data="{ visible: true }"

x-init="

document.addEventListener('visibilitychange', () => {

visible = document.visibilityState === 'visible';

if (visible) $wire.refresh();

});

"

Conditional Polling Based on State

class ScrimShow extends Component

{

public function shouldPoll(): bool

{

// Only poll if scrim is upcoming (not completed/cancelled)

return $this->scrim->status === 'scheduled'

&& $this->scrim->starts_at->isFuture();

}

}

@if($this->shouldPoll())

@else

@endif


6. Nested Component Communication

Parent-Child with Islands

{{-- Parent --}}

@island

:on-stat-click="fn($stat) => $this->showStatDetails($stat)"

/>

@endisland

{{-- Detail panel updates independently --}}

@island

@endisland

Event Bubbling

// Child component

class QuickStatCard extends Component

{

public function handleClick()

{

// Bubble event to parent

$this->dispatch('stat-selected', stat: $this->stat)->up();

}

}

// Parent listens

#[On('stat-selected')]

public function showStatDetails($stat)

{

$this->selectedStat = $stat;

}


7. Enhanced Wire Navigate

Prefetch Strategies

{{-- Prefetch on visibility (for infinite scroll) --}}
   wire:navigate

x-intersect="$wire.prefetch()"

View Game

{{-- Prefetch with priority --}}

{{-- Global navigation loading indicator --}}
x-data="{ navigating: false }"

@navigate-start.window="navigating = true"

@navigate-end.window="navigating = false"


8. Advanced Loading Patterns

Skeleton Loaders with wire:loading

{{-- Full skeleton replacement --}}

@for($i = 0; $i < 5; $i++)

@endfor

@foreach($games as $game)

@endforeach

Progressive Loading States

{{-- Show different states based on load time --}}
Loading...
Still loading, please wait...
This is taking longer than expected...

9. Wire Snapshot Improvements

Partial Hydration

For large datasets, only hydrate what's visible:

class GamesIndex extends Component

{

#[Snapshot]

public $visibleGames;

public function loadMore()

{

// Only hydrate new games, not entire collection

$this->visibleGames = $this->visibleGames->concat(

Game::skip($this->visibleGames->count())->take(10)->get()

);

}

}


10. Morph Improvements

Better List Animations

{{-- Enhanced list morphing with keys --}}

    @foreach($players as $player)

  • {{ $player->name }}

  • @endforeach

Keyed Transitions

{{-- Smooth reordering --}}

@foreach($championPool as $champion)

wire:key="champ-{{ $champion->id }}"

wire:transition.opacity.scale

class="champion-card"

{{ $champion->name }}

@endforeach


11. New Component Features

Action Confirmations

use Livewire\Attributes\Confirm;

class RosterManagement extends Component

{

#[Confirm('Are you sure you want to remove this player?')]

public function removePlayer($playerId)

{

// Only executes if user confirms

TeamRoster::find($playerId)->delete();

}

}

Locked Properties

use Livewire\Attributes\Locked;

class GameShow extends Component

{

#[Locked]

public $gameId; // Cannot be modified from client-side

public function mount($game)

{

$this->gameId = $game->id;

}

}


12. Performance Optimizations

Component Caching

use Livewire\Attributes\Cache;

class ChampionPool extends Component

{

#[Cache(seconds: 3600)]

public function getChampionsProperty()

{

return Champion::all();

}

}

Computed Property Improvements

use Livewire\Attributes\Computed;

class Dashboard extends Component

{

#[Computed(cache: true, key: 'team-stats-{teamId}')]

public function teamStats()

{

return $this->team->calculateStats();

}

}


13. Application-Specific Enhancements

Draft Lobby Improvements

// Optimistic hover with instant feedback

class DraftLobby extends Component

{

public function hoverChampion($championId)

{

// Immediately update local state (optimistic)

$this->{$this->myTeam . 'Hover'} = $championId;

// Debounced broadcast to other clients

$this->dispatch('champion-hovered', [

'team' => $this->myTeam,

'champion' => $championId

])->debounce(100);

}

}

AI Content Streaming

class AiBriefing extends Component

{

public function generateInsights()

{

return $this->stream(function () {

foreach ($this->aiService->streamAnalysis($this->team) as $chunk) {

yield $chunk;

usleep(50000); // 50ms delay for typing effect

}

});

}

}

Scrim Real-Time Status

{{-- Smart polling that stops when scrim completes --}}
@if($scrim->isPending())

wire:poll.30s="refreshStatus"

@elseif($scrim->isInProgress())

wire:poll.5s="refreshStatus"

@endif


Summary: Priority Implementation

High Impact, Low Effort

1. ✅ Loading state delays (prevent flash)

2. ✅ Wire transitions for modals/notifications

3. ✅ Lazy loading for heavy components

4. ✅ Wire navigate prefetching

High Impact, Medium Effort

1. 🔄 Islands for Dashboard & Surge Hub

2. 🔄 Form Objects for complex forms

3. 🔄 Optimistic UI for CRUD operations

High Impact, High Effort

1. ⏳ AI content streaming

2. ⏳ Advanced caching strategies

3. ⏳ Full morph optimization


Use this document to guide feature adoption after the base upgrade is complete.

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