Advertisement
Advertisement
Advertisement
Advertisement
Advertisement
Navigation
AI Analysis
Livewire 4: New Features & Enhancement Opportunities
This document explores new Livewire 4 features and suggests innovative ways to enhance RiftSurge's user experience.
1. Streaming & Real-Time Text
AI Analysis Streaming
Livewire 4 has better support for streaming content. Use this for AI-generated content:
// Component
class AiBriefing extends Component
{
public string $streamedContent = '';
public function generateBriefing()
{
// Stream AI response in real-time
$this->stream(
to: 'streamedContent',
content: function () {
foreach ($this->generateAiContent() as $chunk) {
yield $chunk;
}
}
);
}
}
{{-- View --}}
{{ $streamedContent }}
▊
Use Cases:
- AI Daily Briefing generation
- Match analysis streaming
- Podcast script preview
- Strategic Intel loading
2. Optimistic UI Patterns
Immediate Feedback
class Roster extends Component
{
public function removePlayer($playerId)
{
// Optimistically remove from UI immediately
$this->players = $this->players->reject(fn($p) => $p->id === $playerId);
// Then perform actual deletion
try {
Player::find($playerId)->delete();
} catch (\Exception $e) {
// Revert on failure
$this->loadPlayers();
$this->dispatch('notify', message: 'Failed to remove player', type: 'error');
}
}
}
Draft Lobby Hover States
Already implemented but can be enhanced:
// Instantly show hover state client-side, then sync to server
public function hoverChampion($championId)
{
// Optimistic update - feels instant
$this->blueHover = $championId;
// Debounced server sync
$this->debouncedSync();
}
3. Action Pending States
New #[Pending] Attribute
use Livewire\Attributes\Pending;
class PodcastWidget extends Component
{
#[Pending]
public bool $isGenerating = false;
public function requestGeneration()
{
// $isGenerating is automatically true during this action
Queue::push(new GenerateTeamPodcast($this->team));
}
}
{{-- Blade - automatic pending detection --}}
4. Progressive Enhancement for Forms
Batch Validation
use Livewire\Attributes\Validate;
use Livewire\Attributes\Rule;
class CreateScrim extends Component
{
#[Validate('required
date
after:today')]
public $date;
#[Validate('required
exists:teams,id')]
public $opponent_id;
#[Validate('required
in:na1,euw1,kr1')]
public $region;
public function save()
{
$this->validate();
// All validation happens in one step
}
}
Real-Time Validation with Debounce
wire:model.live.debounce.500ms="riot_id"
label="Riot ID"
placeholder="Faker#KR1"
/>
@error('riot_id')
{{ $message }}
@enderror
5. Enhanced Poll Patterns
Smart Polling with Conditions
{{-- Only poll when tab is visible and content is stale --}}
@if($this->shouldPoll)
wire:poll.10s="refresh"
@endif
x-data="{ visible: true }"
x-init="
document.addEventListener('visibilitychange', () => {
visible = document.visibilityState === 'visible';
if (visible) $wire.refresh();
});
"
Conditional Polling Based on State
class ScrimShow extends Component
{
public function shouldPoll(): bool
{
// Only poll if scrim is upcoming (not completed/cancelled)
return $this->scrim->status === 'scheduled'
&& $this->scrim->starts_at->isFuture();
}
}
@if($this->shouldPoll())
@else
@endif
6. Nested Component Communication
Parent-Child with Islands
{{-- Parent --}}
@island
:on-stat-click="fn($stat) => $this->showStatDetails($stat)"
/>
@endisland
{{-- Detail panel updates independently --}}
@island
@endisland
Event Bubbling
// Child component
class QuickStatCard extends Component
{
public function handleClick()
{
// Bubble event to parent
$this->dispatch('stat-selected', stat: $this->stat)->up();
}
}
// Parent listens
#[On('stat-selected')]
public function showStatDetails($stat)
{
$this->selectedStat = $stat;
}
7. Enhanced Wire Navigate
Prefetch Strategies
{{-- Prefetch on visibility (for infinite scroll) --}}
wire:navigate
x-intersect="$wire.prefetch()"
View Game
{{-- Prefetch with priority --}}
Navigation Loading States
{{-- Global navigation loading indicator --}}
x-data="{ navigating: false }"
@navigate-start.window="navigating = true"
@navigate-end.window="navigating = false"
8. Advanced Loading Patterns
Skeleton Loaders with wire:loading
{{-- Full skeleton replacement --}}
@for($i = 0; $i < 5; $i++)
@endfor
@foreach($games as $game)
@endforeach
Progressive Loading States
{{-- Show different states based on load time --}}
Loading...
Still loading, please wait...
This is taking longer than expected...
9. Wire Snapshot Improvements
Partial Hydration
For large datasets, only hydrate what's visible:
class GamesIndex extends Component
{
#[Snapshot]
public $visibleGames;
public function loadMore()
{
// Only hydrate new games, not entire collection
$this->visibleGames = $this->visibleGames->concat(
Game::skip($this->visibleGames->count())->take(10)->get()
);
}
}
10. Morph Improvements
Better List Animations
{{-- Enhanced list morphing with keys --}}
@foreach($players as $player)
-
{{ $player->name }}
@endforeach
Keyed Transitions
{{-- Smooth reordering --}}
@foreach($championPool as $champion)
wire:key="champ-{{ $champion->id }}"
wire:transition.opacity.scale
class="champion-card"

@endforeach
11. New Component Features
Action Confirmations
use Livewire\Attributes\Confirm;
class RosterManagement extends Component
{
#[Confirm('Are you sure you want to remove this player?')]
public function removePlayer($playerId)
{
// Only executes if user confirms
TeamRoster::find($playerId)->delete();
}
}
Locked Properties
use Livewire\Attributes\Locked;
class GameShow extends Component
{
#[Locked]
public $gameId; // Cannot be modified from client-side
public function mount($game)
{
$this->gameId = $game->id;
}
}
12. Performance Optimizations
Component Caching
use Livewire\Attributes\Cache;
class ChampionPool extends Component
{
#[Cache(seconds: 3600)]
public function getChampionsProperty()
{
return Champion::all();
}
}
Computed Property Improvements
use Livewire\Attributes\Computed;
class Dashboard extends Component
{
#[Computed(cache: true, key: 'team-stats-{teamId}')]
public function teamStats()
{
return $this->team->calculateStats();
}
}
13. Application-Specific Enhancements
Draft Lobby Improvements
// Optimistic hover with instant feedback
class DraftLobby extends Component
{
public function hoverChampion($championId)
{
// Immediately update local state (optimistic)
$this->{$this->myTeam . 'Hover'} = $championId;
// Debounced broadcast to other clients
$this->dispatch('champion-hovered', [
'team' => $this->myTeam,
'champion' => $championId
])->debounce(100);
}
}
AI Content Streaming
class AiBriefing extends Component
{
public function generateInsights()
{
return $this->stream(function () {
foreach ($this->aiService->streamAnalysis($this->team) as $chunk) {
yield $chunk;
usleep(50000); // 50ms delay for typing effect
}
});
}
}
Scrim Real-Time Status
{{-- Smart polling that stops when scrim completes --}}
@if($scrim->isPending())
wire:poll.30s="refreshStatus"
@elseif($scrim->isInProgress())
wire:poll.5s="refreshStatus"
@endif
Summary: Priority Implementation
High Impact, Low Effort
1. ✅ Loading state delays (prevent flash)
2. ✅ Wire transitions for modals/notifications
3. ✅ Lazy loading for heavy components
4. ✅ Wire navigate prefetching
High Impact, Medium Effort
1. 🔄 Islands for Dashboard & Surge Hub
2. 🔄 Form Objects for complex forms
3. 🔄 Optimistic UI for CRUD operations
High Impact, High Effort
1. ⏳ AI content streaming
2. ⏳ Advanced caching strategies
3. ⏳ Full morph optimization
Use this document to guide feature adoption after the base upgrade is complete.
On this page
Advertisement